![]() Core gamers want the latest triple A titles and Nintendo hasn’t been able to offer this since the Gamecube. Do you realize how ridiculous this sounds? If Nintendo made a console thats easy to support like PC / PS4 / Xbox and it had the right playerbase ofcourse company’s would release there games on a Nintendo console! They already invested in creating there game, so why not release it cross platform and make extra money? The problem since the WII though, is that company’s always have to adjust there game for a Nintendo console, wich takes time and money! And the player base consist mainly of casual gamers like small children and peoples mothers. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more.īut your basicly saying (and many other people on this website) that all these company’s have excuses cause they don’t like Nintendo? Wich is the same as saying they don’t wanna make extra money because it’s Nintendo. But of course, personally, I’m interested in the platform. So, as a matter of fact we are not working on Switch, as of now. And nobody knew anything about Switch back then. MO: SoulCalibur VI development started more than three years ago. GC: Is there any chance of a Switch version, so we can have Link again? Although the chances of seeing Soulcalibur VI on the Nintendo Switch are looking rather slim, it’s promising to hear that Okubo is, like many people, interested in the system. Okubo was asked if we can expect a Switch version but because the game has been in development for over three years, and the team didn’t know know what Nintendo’s next console was going to be back then, a Switch version isn’t currently on the agenda for him. Metro recently got to go hands-on with Soulcalibur VI which is coming to PS4, Xbox One and PC next year and the publication took the chance to speak with the games’ Producer, Motohiro Okubo.
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